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About

About Jason
 
 

I am a technical artist and programmer in the games industry. I started as an animator in the film industry many years ago, but my love of character rigging eventually transitioned into a love of everything technical. I now spend most of my days writing pipeline tools in Python, writing shaders and programming in Unity, developing Maya plugins and scripts, and policing the lawless streets of art.

 

 

Contact
 

jparm2@gmail.com

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